5/05/16
  In the Year 2 update, we planned to develop an holistic business model framework to include the effect of data analytics to enable data-driven business models and the value ecosystem of the entire...
16/04/16
  As part of their design, card games often include information that is hidden from opponents and represents a strategic advantage if discovered. A player that can discover this information will be able to alter their strategy based on the nature of...
5/04/16
We focused on analysing the underlying grouping of the decks created by players of popular deck building games: Android: Netrunner and Magic: The Gathering to allow us to identify play styles and synergies that can be used to inform game design and...
5/03/16
  We investigated the key changes of of game industry via macro analysis at the value chain and business model level. These changes have been looked through in two different business environments. The investigation of changes at the value chain...
5/02/16
  Shifting the focus toward the UK’s video games industry, the survivability of the industry’s business model was assessed and the impact of regional and national factors was examined via three predictive statistical models. Evidence suggests that...
5/01/16
  One of the core tasks in NEMOG is to understand the impact of business model transformation and generate new scientific knowledge on an industrial and economic level. We performed an historical analysis of the digital games industry, and developed...

Pages