In this project we aimed to bring the UK digital games industry closer to scientists and healthcare workers to unlock the potential for scientific and social benefits in digital games. The numbers of games sold and the numbers of game hours played mean that we only need to persuade a small fraction of the games industry to consider the potential for social and scientific benefit to achieve a massive benefit for society, and potentially to start a movement that will lead to mainstream distribution of games aimed at scientific and social benefits.

The project ended in late 2016, but continues to progress through our ongoing collaborations, the Digital Creativity Labs and the centre for doctoral training in Intelligent Games and Game Intelligence (IGGI).

Latest Blog Post

Officially, our 2016 symposium marked the end of our funding but the project lives on through our continued collaborations (e.g. our recent...
We are pleased to announce the details of our 2016 Symposium Keynote by Dr. Anders...

Past Events

Our 2016 NEMOG Symposium was held at the University of York on Monday 12th September 2016. A summary of the event is included in the video and...
On behalf of the NEMOG Consortium, UKIE and Game Republic, we would like to...

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