8/09/15
Our research in the second year has coalesced around five main areas: ­  Games with Social and/or Scientific Benefit; ­  Demographic Analysis of the UK Games Industry and Entrepreneurship; ­  Business Models Innovation in the Games Industry...
2/09/15
The news regarding the recent recovery of the global video-game market has been hailed as very positive; and it should be. The global market of video games exceeded £41bn in 2014, experiencing a growth rate of 6%. Although a positive development,...
1/09/15
Let’ s shift slightly our point of you from the active companies of the video-game industry, towards the inactive set. The set consists of all companies that “exited” the industry between 2009 and 2014. Companies that got dissolved, liquidated or...
31/08/15
The UK video-game industry has a long established tradition, having demonstrated diversity, creativity and in many cases largely successful titles. There are numerous way to measure the success or failure within an industry: financial performance,...
10/06/15
A new survey is launched by NEMOG this week in collaboration with the Tilburg University in Netherlands. The goal of the survey is the evaluation of the economic impact of the sector and the qualitatative analysis of the the industry's economic...
26/05/15
We are excited and pleased to announce the recipients of our two £10,000 seed funds to be awarded for the development of initial prototypes of games with social and/or scientific benefit. The games (in alphabetic order) are:   Shallow Seas: a...

Pages