We will investigate digital games specifically designed to advance scientific understanding, or used for societal goals. This will significantly extend the scope of the digital games market to new areas and new types of users; and generate values beyond money and fun to include health and well-being, science and education. The key questions are:

  • How can we bring together scientists and healthcare workers with digital games industry representatives to design games which achieve scientific and societal goals? Can we design games to address important scientific questions and to address social (particularly therapeutic) goals?
  • Are new business models required for such games in comparison to recreation-oriented games, to enable them to be developed in a sustainable and scalable fashion?
  • What are the unique barriers and facilitators for the sustainable and scalable development of games for social and scientific purposes taken from viewpoint of users, business and games designers?